Hi! It’s been a while since I last made an update. The reasons for that is that I haven’t had much concrete to show off, and it’s been summer. I’m making a wrap-up post about what has happened since last time.
Since the new game is a rewrite in C++, it means that I had to implement the engine myself. The original game is using ImpactJS (with a few patches by me, to achieve the rotating stuff). The original game had a lot of bugs that I did my best to “design around” – some are however still visible. I believe I’ve avoided those bugs in the rewrite. Most of the core engine is done!
The artist we were originally working with is unable to work with us anymore, but I’ve found a new one – and she’s pretty awesome as well. You can see some of her non-game related work at her blog, and her Deviant Art account. She’s working hard on helping me figure out what the visual expression of the game will be, I don’t want to spoil these kinds of details yet – so no sketches yet!
I’m currently working on creating an in-game level-editor, as I got tired of editing json-files manually. I hope the editor will reach good enough quality to be included in the final product.
I uploaded Grabitty LITE to Newgrounds earlier this month, where the reception has been pretty good. It was featured on the front page for a while, and a lot of people played it.
I’ve moved the self-hosted version of the site to a provider with more bandwidth, so in the event where it would go viral – or have a big burst of traffic for a while – it’s something that will work out.
As far as I know, the current record of playing through Grabitty LITE is 7:45.29 – currently held by speedrunner Baffan. When I made this game, I did not expect that anyone would go through so much effort to beat it as fast as possible – I don’t really know how to react, but it’s a good feeling
I found another LP of the game, published this summer.
I also found that musician 2080 mentioned Grabitty LITE in an interview for Ragemag, together with Super Meat Boy, VVVVVV and Noby Noby Boy — having the game mentioned together with those is incredibly flattering.
Grabitty LITE was featured as one of six games gamer.no suggested their readers to try one weekend.
I think this was all I had to tell you guys this time. I hope I won’t stall for three months before I post again – and I hope I can bring you exciting news about what the game may look like next time. Stay tuned for more; And if you know anyone who haven’t played Grabitty LITE, whom you believe will enjoy it – don’t hesitate to show it to them. The promotional budget of this game is nonexistent, and it currently relies heavily on word of mouth.
- Trygve out.